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Old Nov 13, 2005, 02:17 PM // 14:17   #21
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/signed, i like it. As it is now, you can only choose "Healing Prayers", it would be fun if there was a Monk/Healer, who could choose like specific healing skills and attributes.
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Old Nov 13, 2005, 06:44 PM // 18:44   #22
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Originally Posted by wolver1ne
Doesn't that already exist via attributes? I believe it does.
Yes, yes it does.. It wouldn't hurt to either branch the classes out, or give them even more attribute lines so there wouldn't be a need for branching.

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What makes GW great, from my point of view, is that you can be for instance all of those Warrior branches at any given time by simply picking the skills and distributing the attribute points. Don't like that "branch" then choose other skills and weapon for that matter. There're so many skills to choose from that by the time you go through all possible "branches" you will be bored to death.
Yes, this is why they should just add more attribute lines to existing clases. Branching wouldn't be thought of because you already had the attributes for it. It doesn't make a difference if ANet applies branching to current and future classes, or the attributes that are requested for the branching. Either way, you'd get that certain class.

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What other classes? And similar? How?
What I meant by "other classes" is.. The "classic" classes pretty much exist in Guild Wars right now.. As in, Ranger is already similar to a Rogue and a Druid, in terms of appearance and some attributes/skills. So, they might as well make Ascension (for example) worth something by letting you gain a new attribute in-place of an older one. (I'd imagine this would be complex.. But it would be worth it to me.) Example: Ranger - Expertise, Marksmanship, Beast Mastery, Wilderness Survival. "Ascend" into a Rogue. Marksmanship, Expertise, Stealth?, "Dagger Mastery". (This is just a rough example of what I'm thinking)
The difference between a Ranger and Rogue is that Rogues disarm Traps, not set them. Although they could add disarming trap skills for a Ranger, and there's basicially a Rogue without daggers.

Back to my original idea.. After you ascend, you're able to change your subclass. So why not be able to change your "branchclass"? (If you picked one). Surely, you'd still be a Ranger/Monk, but if you branched into Rogue.. Then you'd still have Rogue/Monk. Branching would be best suited for primary professions only, it would get too complex with secondaries.

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Also what makes me ponder is how some people (I am not refering to you, just a general observation) are in total "shock" of how Anet will be able to bring new professions when current ones cover pretty much everything and there's no way there could be any other logic professions fitting in.
I'd love to see what new classes they come up with if they're just going to leave the current ones the same. Although I'd assume they're going to add new skills to the existing ones. Hopefully they'll add new attributes too, so branching wouldn't be "needed".

I also realize that a "Rogue" would be a R/W. If they added Daggers to Rangers or Warriors (Daggers includes Throwing Knives), then there wouldn't be a need for Rogue "Daggers" or "Stealth".. Since R/W pretty much covers stealth with running. I've also read that Stealth was the Ranger primary attribute in early Beta, but it was changed to Expertise because it didn't work too well.

As long as they add Daggers and Scythes(To the Warror?), I'll be happy.

Last edited by sph0nz; Nov 13, 2005 at 08:46 PM // 20:46..
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